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- -- Created By: <steve>
- -- Description: this is for a scout charactor. It main attibute is one of seeking out the player and reporting his location.
- -- As he is aften walking on his own, the player can suprise him.
- -- Implimanted: ACT_AFRAID
- -- LOW_AMMO
- -- BLINDED
- -- RESPOND_CLEAR
- -- SCARY_EVENT
- -- AI_DOWN
- -- ENEMY_TARGET_LOST
- -- ENEMY_TARGET_REGAIN
- -- POINTING
- -- FIRST_HOSTILE_CONTACT
- --THINGS THAT HE NEEDS:
- --
- --
- --ALL VALUES WILL BE ADJUSTED AS PER PLAYTESTING
- -------------------------------------------------------------------------
-
- SOUNDPACK.scout_jeff = {
- ---------------------------------------------------------------------------
-
-
- ACT_AFRAID = {
- --AI fear gestures
- {
- PROBABILITY = 20,
- soundFile = "SOUNDS/dialog/jeff/d1.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 20,
- soundFile = "SOUNDS/dialog/jeff/d2.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 20,
- soundFile = "SOUNDS/dialog/jeff/d3.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 20,
- soundFile = "SOUNDS/dialog/jeff/d4.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 20,
- soundFile = "SOUNDS/dialog/jeff/d5.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- },
-
- -----------------------------------------------------------------------------------
- LOW_AMMO = {
- --Team member announces that they have low ammo / need ammo
- {
- PROBABILITY = 110,
- soundFile = "SOUNDS/dialog/jeff/h1.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 110,
- soundFile = "SOUNDS/dialog/jeff/h2.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 110,
- soundFile = "SOUNDS/dialog/jeff/h3.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 110,
- soundFile = "SOUNDS/dialog/jeff/h4.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 110,
- soundFile = "SOUNDS/dialog/jeff/h5.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 110,
- soundFile = "SOUNDS/dialog/jeff/h6.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 110,
- soundFile = "SOUNDS/dialog/jeff/h7.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 110,
- soundFile = "SOUNDS/dialog/jeff/h8.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 110,
- soundFile = "SOUNDS/dialog/jeff/h9.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- },
-
- -----------------------------------------------------------------------------------
- BLINDED = {
- --AI visibility limited
- {
- PROBABILITY = 125,
- soundFile = "SOUNDS/dialog/jeff/i1.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 125,
- soundFile = "SOUNDS/dialog/jeff/i2.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 125,
- soundFile = "SOUNDS/dialog/jeff/i3.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 125,
- soundFile = "SOUNDS/dialog/jeff/i4.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- },
-
- ------------------------------------------------------------------------------------
- RESPOND_CLEAR = {
- --Team member responds with clear sign after status check from Leader
- {
- PROBABILITY = 160,
- soundFile = "SOUNDS/dialog/jeff/b1.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 160,
- soundFile = "SOUNDS/dialog/jeff/b2.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 160,
- soundFile = "SOUNDS/dialog/jeff/b3.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 160,
- soundFile = "SOUNDS/dialog/jeff/b4.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 160,
- soundFile = "SOUNDS/dialog/jeff/b5.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 160,
- soundFile = "SOUNDS/dialog/jeff/b6.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- },
-
- ------------------------------------------------------------------------------------
-
- AI_DOWN = {
- --AI calls out that they have been hit
- {
- PROBABILITY = 200,
- soundFile = "SOUNDS/dialog/jeff/g1.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 200,
- soundFile = "SOUNDS/dialog/jeff/g2.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 200,
- soundFile = "SOUNDS/dialog/jeff/g3.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 200,
- soundFile = "SOUNDS/dialog/jeff/g4.wav",
- Volume = 225,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 20,
- soundFile = "SOUNDS/dialog/jeff/g5.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
- },
-
- ------------------------------------------------------------------------------------
-
- ENEMY_TARGET_LOST = {
- --The enemy lost the contact with his immediate hostile target.
- {
- PROBABILITY = 20,
- soundFile = "SOUNDS/dialog/jeff/o1.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 20,
- soundFile = "SOUNDS/dialog/jeff/o2.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 20,
- soundFile = "SOUNDS/dialog/jeff/o3.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 20,
- soundFile = "SOUNDS/dialog/jeff/o4.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 20,
- soundFile = "SOUNDS/dialog/jeff/o5.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 20,
- soundFile = "SOUNDS/dialog/jeff/o6.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 20,
- soundFile = "SOUNDS/dialog/jeff/o7.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 20,
- soundFile = "SOUNDS/dialog/jeff/o8.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 20,
- soundFile = "SOUNDS/dialog/jeff/o9.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 20,
- soundFile = "SOUNDS/dialog/jeff/o10.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 20,
- soundFile = "SOUNDS/dialog/jeff/o11.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 20,
- soundFile = "SOUNDS/dialog/jeff/o12.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- },
- ------------------------------------------------------------------------------------
- ENEMY_TARGET_REGAIN = {
- --The enemy has regained contact with the lost target.
- {
- PROBABILITY = 50,
- soundFile = "SOUNDS/dialog/jeff/p1.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 50,
- soundFile = "SOUNDS/dialog/jeff/p2.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 50,
- soundFile = "SOUNDS/dialog/jeff/p3.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 50,
- soundFile = "SOUNDS/dialog/jeff/p4.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 50,
- soundFile = "SOUNDS/dialog/jeff/p5.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- },
-
- -----------------------------------------------------------------------------------
- POINTING = {
- --AI sights the player and points to where he can be found
- {
- PROBABILITY = 35,
- soundFile = "SOUNDS/dialog/jeff/c1.wav",
- Volume = 225,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 35,
- soundFile = "SOUNDS/dialog/jeff/c2.wav",
- Volume = 225,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 35,
- soundFile = "SOUNDS/dialog/jeff/c3.wav",
- Volume = 225,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 35,
- soundFile = "SOUNDS/dialog/jeff/c4.wav",
- Volume = 225,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 35,
- soundFile = "SOUNDS/dialog/jeff/c5.wav",
- Volume = 225,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 35,
- soundFile = "SOUNDS/dialog/jeff/c6.wav",
- Volume = 225,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 1,
- soundFile = "SOUNDS/dialog/jeff/c7.wav",
- Volume = 225,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- },
-
- ------------------------------------------------------------------------------------
- FIRST_HOSTILE_CONTACT = {
- --The enemy has perceived a hostile target for the first time.
- --{
- --PROBABILITY = 250,
- --soundFile = "SOUNDS/dialog/jeff/l1.wav",
- --Volume = 255,
- --min = 2,
- --max = 100000,
- --sound_unscalable = 0,
- --},
-
- {
- PROBABILITY = 350,
- soundFile = "SOUNDS/dialog/jeff/l2.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 350,
- soundFile = "SOUNDS/dialog/jeff/l3.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- {
- PROBABILITY = 300,
- soundFile = "SOUNDS/dialog/jeff/l4.wav",
- Volume = 255,
- min = 2,
- max = 100000,
- sound_unscalable = 0,
- },
-
- },
- ------------------------------------------------------------------------------------
-
- }