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Text File  |  2004-01-06  |  11.6 KB  |  582 lines

  1. --    Created By: <steve>
  2. --    Description: this is for a scout charactor. It main attibute is one of seeking out the player and reporting his location.
  3. --    As he is aften walking on his own, the player can suprise him.
  4. --    Implimanted:     ACT_AFRAID
  5. --            LOW_AMMO
  6. --            BLINDED
  7. --            RESPOND_CLEAR
  8. --            SCARY_EVENT
  9. --            AI_DOWN
  10. --            ENEMY_TARGET_LOST
  11. --            ENEMY_TARGET_REGAIN
  12. --            POINTING
  13. --            FIRST_HOSTILE_CONTACT    
  14. --THINGS THAT HE NEEDS:    
  15. --            
  16. --            
  17. --ALL VALUES WILL BE ADJUSTED AS PER PLAYTESTING            
  18. -------------------------------------------------------------------------
  19.  
  20. SOUNDPACK.scout_jeff = {
  21. ---------------------------------------------------------------------------
  22.  
  23.     
  24.     ACT_AFRAID = {
  25.     --AI fear gestures
  26.                 {
  27.                 PROBABILITY = 20,
  28.                 soundFile = "SOUNDS/dialog/jeff/d1.wav",
  29.                 Volume = 255,
  30.                 min = 2,
  31.                 max = 100000,
  32.                 sound_unscalable = 0,
  33.                 },
  34.                 
  35.                 {
  36.                 PROBABILITY = 20,
  37.                 soundFile = "SOUNDS/dialog/jeff/d2.wav",
  38.                 Volume = 255,
  39.                 min = 2,
  40.                 max = 100000,
  41.                 sound_unscalable = 0,
  42.                 },
  43.                 
  44.                 {
  45.                 PROBABILITY = 20,
  46.                 soundFile = "SOUNDS/dialog/jeff/d3.wav",
  47.                 Volume = 255,
  48.                 min = 2,
  49.                 max = 100000,
  50.                 sound_unscalable = 0,
  51.                 },
  52.                 
  53.                 {
  54.                 PROBABILITY = 20,
  55.                 soundFile = "SOUNDS/dialog/jeff/d4.wav",
  56.                 Volume = 255,
  57.                 min = 2,
  58.                 max = 100000,
  59.                 sound_unscalable = 0,
  60.                 },
  61.                 
  62.                 {
  63.                 PROBABILITY = 20,
  64.                 soundFile = "SOUNDS/dialog/jeff/d5.wav",
  65.                 Volume = 255,
  66.                 min = 2,
  67.                 max = 100000,
  68.                 sound_unscalable = 0,
  69.                 },
  70.  
  71.              },
  72.              
  73. -----------------------------------------------------------------------------------
  74.     LOW_AMMO = {
  75.     --Team member announces that they have low ammo / need ammo
  76.                 {
  77.                 PROBABILITY = 110,
  78.                 soundFile = "SOUNDS/dialog/jeff/h1.wav",
  79.                 Volume = 255,
  80.                 min = 2,
  81.                 max = 100000,
  82.                 sound_unscalable = 0,
  83.                 },
  84.                 
  85.                 {
  86.                 PROBABILITY = 110,
  87.                 soundFile = "SOUNDS/dialog/jeff/h2.wav",
  88.                 Volume = 255,
  89.                 min = 2,
  90.                 max = 100000,
  91.                 sound_unscalable = 0,
  92.                 },
  93.                 
  94.                 {
  95.                 PROBABILITY = 110,
  96.                 soundFile = "SOUNDS/dialog/jeff/h3.wav",
  97.                 Volume = 255,
  98.                 min = 2,
  99.                 max = 100000,
  100.                 sound_unscalable = 0,
  101.                 },
  102.                 
  103.                 {
  104.                 PROBABILITY = 110,
  105.                 soundFile = "SOUNDS/dialog/jeff/h4.wav",
  106.                 Volume = 255,
  107.                 min = 2,
  108.                 max = 100000,
  109.                 sound_unscalable = 0,
  110.                 },
  111.                 
  112.                 {
  113.                 PROBABILITY = 110,
  114.                 soundFile = "SOUNDS/dialog/jeff/h5.wav",
  115.                 Volume = 255,
  116.                 min = 2,
  117.                 max = 100000,
  118.                 sound_unscalable = 0,
  119.                 },
  120.                 
  121.                 {
  122.                 PROBABILITY = 110,
  123.                 soundFile = "SOUNDS/dialog/jeff/h6.wav",
  124.                 Volume = 255,
  125.                 min = 2,
  126.                 max = 100000,
  127.                 sound_unscalable = 0,
  128.                 },
  129.                 
  130.                 {
  131.                 PROBABILITY = 110,
  132.                 soundFile = "SOUNDS/dialog/jeff/h7.wav",
  133.                 Volume = 255,
  134.                 min = 2,
  135.                 max = 100000,
  136.                 sound_unscalable = 0,
  137.                 },
  138.                 
  139.                 {
  140.                 PROBABILITY = 110,
  141.                 soundFile = "SOUNDS/dialog/jeff/h8.wav",
  142.                 Volume = 255,
  143.                 min = 2,
  144.                 max = 100000,
  145.                 sound_unscalable = 0,
  146.                 },
  147.                 
  148.                 {
  149.                 PROBABILITY = 110,
  150.                 soundFile = "SOUNDS/dialog/jeff/h9.wav",
  151.                 Volume = 255,
  152.                 min = 2,
  153.                 max = 100000,
  154.                 sound_unscalable = 0,
  155.                 },
  156.  
  157.              },
  158.              
  159. -----------------------------------------------------------------------------------
  160.     BLINDED = {
  161.     --AI visibility limited
  162.                 {
  163.                 PROBABILITY = 125,
  164.                 soundFile = "SOUNDS/dialog/jeff/i1.wav",
  165.                 Volume = 255,
  166.                 min = 2,
  167.                 max = 100000,
  168.                 sound_unscalable = 0,
  169.                 },
  170.                 
  171.                 {
  172.                 PROBABILITY = 125,
  173.                 soundFile = "SOUNDS/dialog/jeff/i2.wav",
  174.                 Volume = 255,
  175.                 min = 2,
  176.                 max = 100000,
  177.                 sound_unscalable = 0,
  178.                 },
  179.                 
  180.                 {
  181.                 PROBABILITY = 125,
  182.                 soundFile = "SOUNDS/dialog/jeff/i3.wav",
  183.                 Volume = 255,
  184.                 min = 2,
  185.                 max = 100000,
  186.                 sound_unscalable = 0,
  187.                 },
  188.                 
  189.                 {
  190.                 PROBABILITY = 125,
  191.                 soundFile = "SOUNDS/dialog/jeff/i4.wav",
  192.                 Volume = 255,
  193.                 min = 2,
  194.                 max = 100000,
  195.                 sound_unscalable = 0,
  196.                 },
  197.  
  198.              },
  199.              
  200. ------------------------------------------------------------------------------------
  201.     RESPOND_CLEAR = {
  202.     --Team member responds with clear sign after status check from Leader
  203.                 {
  204.                 PROBABILITY = 160,
  205.                 soundFile = "SOUNDS/dialog/jeff/b1.wav",
  206.                 Volume = 255,
  207.                 min = 2,
  208.                 max = 100000,
  209.                 sound_unscalable = 0,
  210.                 },
  211.                 
  212.                 {
  213.                 PROBABILITY = 160,
  214.                 soundFile = "SOUNDS/dialog/jeff/b2.wav",
  215.                 Volume = 255,
  216.                 min = 2,
  217.                 max = 100000,
  218.                 sound_unscalable = 0,
  219.                 },
  220.                 
  221.                 {
  222.                 PROBABILITY = 160,
  223.                 soundFile = "SOUNDS/dialog/jeff/b3.wav",
  224.                 Volume = 255,
  225.                 min = 2,
  226.                 max = 100000,
  227.                 sound_unscalable = 0,
  228.                 },
  229.                 
  230.                 {
  231.                 PROBABILITY = 160,
  232.                 soundFile = "SOUNDS/dialog/jeff/b4.wav",
  233.                 Volume = 255,
  234.                 min = 2,
  235.                 max = 100000,
  236.                 sound_unscalable = 0,
  237.                 },
  238.                 
  239.                 {
  240.                 PROBABILITY = 160,
  241.                 soundFile = "SOUNDS/dialog/jeff/b5.wav",
  242.                 Volume = 255,
  243.                 min = 2,
  244.                 max = 100000,
  245.                 sound_unscalable = 0,
  246.                 },
  247.                 
  248.                 {
  249.                 PROBABILITY = 160,
  250.                 soundFile = "SOUNDS/dialog/jeff/b6.wav",
  251.                 Volume = 255,
  252.                 min = 2,
  253.                 max = 100000,
  254.                 sound_unscalable = 0,
  255.                 },
  256.  
  257.              },
  258.              
  259. ------------------------------------------------------------------------------------
  260.     
  261.     AI_DOWN = {
  262.     --AI calls out that they have been hit
  263.                 {
  264.                 PROBABILITY = 200,
  265.                 soundFile = "SOUNDS/dialog/jeff/g1.wav",
  266.                 Volume = 255,
  267.                 min = 2,
  268.                 max = 100000,
  269.                 sound_unscalable = 0,
  270.                 },
  271.                 
  272.                 {
  273.                 PROBABILITY = 200,
  274.                 soundFile = "SOUNDS/dialog/jeff/g2.wav",
  275.                 Volume = 255,
  276.                 min = 2,
  277.                 max = 100000,
  278.                 sound_unscalable = 0,
  279.                 },
  280.                 
  281.                 {
  282.                 PROBABILITY = 200,
  283.                 soundFile = "SOUNDS/dialog/jeff/g3.wav",
  284.                 Volume = 255,
  285.                 min = 2,
  286.                 max = 100000,
  287.                 sound_unscalable = 0,
  288.                 },
  289.                 
  290.                 {
  291.                 PROBABILITY = 200,
  292.                 soundFile = "SOUNDS/dialog/jeff/g4.wav",
  293.                 Volume = 225,
  294.                 min = 2,
  295.                 max = 100000,
  296.                 sound_unscalable = 0,
  297.                 },
  298.                 
  299.                 {
  300.                 PROBABILITY = 20,
  301.                 soundFile = "SOUNDS/dialog/jeff/g5.wav",
  302.                 Volume = 255,
  303.                 min = 2,
  304.                 max = 100000,
  305.                 sound_unscalable = 0,
  306.                 },
  307.              },
  308.                              
  309. ------------------------------------------------------------------------------------
  310.     
  311.     ENEMY_TARGET_LOST = {
  312.     --The enemy lost the contact with his immediate hostile target.
  313.                 {
  314.                 PROBABILITY = 20,
  315.                 soundFile = "SOUNDS/dialog/jeff/o1.wav",
  316.                 Volume = 255,
  317.                 min = 2,
  318.                 max = 100000,
  319.                 sound_unscalable = 0,
  320.                 },
  321.                 
  322.                 {
  323.                 PROBABILITY = 20,
  324.                 soundFile = "SOUNDS/dialog/jeff/o2.wav",
  325.                 Volume = 255,
  326.                 min = 2,
  327.                 max = 100000,
  328.                 sound_unscalable = 0,
  329.                 },
  330.                 
  331.                 {
  332.                 PROBABILITY = 20,
  333.                 soundFile = "SOUNDS/dialog/jeff/o3.wav",
  334.                 Volume = 255,
  335.                 min = 2,
  336.                 max = 100000,
  337.                 sound_unscalable = 0,
  338.                 },
  339.                 
  340.                 {
  341.                 PROBABILITY = 20,
  342.                 soundFile = "SOUNDS/dialog/jeff/o4.wav",
  343.                 Volume = 255,
  344.                 min = 2,
  345.                 max = 100000,
  346.                 sound_unscalable = 0,
  347.                 },
  348.                 
  349.                 {
  350.                 PROBABILITY = 20,
  351.                 soundFile = "SOUNDS/dialog/jeff/o5.wav",
  352.                 Volume = 255,
  353.                 min = 2,
  354.                 max = 100000,
  355.                 sound_unscalable = 0,
  356.                 },
  357.                 
  358.                 {
  359.                 PROBABILITY = 20,
  360.                 soundFile = "SOUNDS/dialog/jeff/o6.wav",
  361.                 Volume = 255,
  362.                 min = 2,
  363.                 max = 100000,
  364.                 sound_unscalable = 0,
  365.                 },
  366.                 
  367.                 {
  368.                 PROBABILITY = 20,
  369.                 soundFile = "SOUNDS/dialog/jeff/o7.wav",
  370.                 Volume = 255,
  371.                 min = 2,
  372.                 max = 100000,
  373.                 sound_unscalable = 0,
  374.                 },
  375.                 
  376.                 {
  377.                 PROBABILITY = 20,
  378.                 soundFile = "SOUNDS/dialog/jeff/o8.wav",
  379.                 Volume = 255,
  380.                 min = 2,
  381.                 max = 100000,
  382.                 sound_unscalable = 0,
  383.                 },
  384.                 
  385.                 {
  386.                 PROBABILITY = 20,
  387.                 soundFile = "SOUNDS/dialog/jeff/o9.wav",
  388.                 Volume = 255,
  389.                 min = 2,
  390.                 max = 100000,
  391.                 sound_unscalable = 0,
  392.                 },
  393.                 
  394.                 {
  395.                 PROBABILITY = 20,
  396.                 soundFile = "SOUNDS/dialog/jeff/o10.wav",
  397.                 Volume = 255,
  398.                 min = 2,
  399.                 max = 100000,
  400.                 sound_unscalable = 0,
  401.                 },
  402.                 
  403.                 {
  404.                 PROBABILITY = 20,
  405.                 soundFile = "SOUNDS/dialog/jeff/o11.wav",
  406.                 Volume = 255,
  407.                 min = 2,
  408.                 max = 100000,
  409.                 sound_unscalable = 0,
  410.                 },
  411.                 
  412.                 {
  413.                 PROBABILITY = 20,
  414.                 soundFile = "SOUNDS/dialog/jeff/o12.wav",
  415.                 Volume = 255,
  416.                 min = 2,
  417.                 max = 100000,
  418.                 sound_unscalable = 0,
  419.                 },
  420.                 
  421.              },                
  422. ------------------------------------------------------------------------------------
  423.     ENEMY_TARGET_REGAIN = {
  424.     --The enemy has regained contact with the lost target.
  425.                 {
  426.                 PROBABILITY = 50,
  427.                 soundFile = "SOUNDS/dialog/jeff/p1.wav",
  428.                 Volume = 255,
  429.                 min = 2,
  430.                 max = 100000,
  431.                 sound_unscalable = 0,
  432.                 },
  433.                 
  434.                 {
  435.                 PROBABILITY = 50,
  436.                 soundFile = "SOUNDS/dialog/jeff/p2.wav",
  437.                 Volume = 255,
  438.                 min = 2,
  439.                 max = 100000,
  440.                 sound_unscalable = 0,
  441.                 },
  442.                 
  443.                 {
  444.                 PROBABILITY = 50,
  445.                 soundFile = "SOUNDS/dialog/jeff/p3.wav",
  446.                 Volume = 255,
  447.                 min = 2,
  448.                 max = 100000,
  449.                 sound_unscalable = 0,
  450.                 },
  451.                 
  452.                 {
  453.                 PROBABILITY = 50,
  454.                 soundFile = "SOUNDS/dialog/jeff/p4.wav",
  455.                 Volume = 255,
  456.                 min = 2,
  457.                 max = 100000,
  458.                 sound_unscalable = 0,
  459.                 },
  460.                 
  461.                 {
  462.                 PROBABILITY = 50,
  463.                 soundFile = "SOUNDS/dialog/jeff/p5.wav",
  464.                 Volume = 255,
  465.                 min = 2,
  466.                 max = 100000,
  467.                 sound_unscalable = 0,
  468.                 },
  469.                 
  470.              },                
  471.                 
  472. -----------------------------------------------------------------------------------
  473.     POINTING = {
  474.     --AI sights the player and points to where he can be found
  475.                 {
  476.                 PROBABILITY = 35,
  477.                 soundFile = "SOUNDS/dialog/jeff/c1.wav",
  478.                 Volume = 225,
  479.                 min = 2,
  480.                 max = 100000,
  481.                 sound_unscalable = 0,
  482.                 },
  483.                 
  484.                 {
  485.                 PROBABILITY = 35,
  486.                 soundFile = "SOUNDS/dialog/jeff/c2.wav",
  487.                 Volume = 225,
  488.                 min = 2,
  489.                 max = 100000,
  490.                 sound_unscalable = 0,
  491.                 },
  492.                 
  493.                 {
  494.                 PROBABILITY = 35,
  495.                 soundFile = "SOUNDS/dialog/jeff/c3.wav",
  496.                 Volume = 225,
  497.                 min = 2,
  498.                 max = 100000,
  499.                 sound_unscalable = 0,
  500.                 },
  501.                 
  502.                 {
  503.                 PROBABILITY = 35,
  504.                 soundFile = "SOUNDS/dialog/jeff/c4.wav",
  505.                 Volume = 225,
  506.                 min = 2,
  507.                 max = 100000,
  508.                 sound_unscalable = 0,
  509.                 },
  510.                 
  511.                 {
  512.                 PROBABILITY = 35,
  513.                 soundFile = "SOUNDS/dialog/jeff/c5.wav",
  514.                 Volume = 225,
  515.                 min = 2,
  516.                 max = 100000,
  517.                 sound_unscalable = 0,
  518.                 },
  519.                 
  520.                 {
  521.                 PROBABILITY = 35,
  522.                 soundFile = "SOUNDS/dialog/jeff/c6.wav",
  523.                 Volume = 225,
  524.                 min = 2,
  525.                 max = 100000,
  526.                 sound_unscalable = 0,
  527.                 },
  528.                 
  529.                 {
  530.                 PROBABILITY = 1,
  531.                 soundFile = "SOUNDS/dialog/jeff/c7.wav",
  532.                 Volume = 225,
  533.                 min = 2,
  534.                 max = 100000,
  535.                 sound_unscalable = 0,
  536.                 },
  537.  
  538.          },
  539.          
  540. ------------------------------------------------------------------------------------
  541.     FIRST_HOSTILE_CONTACT = {
  542.     --The enemy has perceived a hostile target for the first time.
  543.                 --{
  544.                 --PROBABILITY = 250,
  545.                 --soundFile = "SOUNDS/dialog/jeff/l1.wav",
  546.                 --Volume = 255,
  547.                 --min = 2,
  548.                 --max = 100000,
  549.                 --sound_unscalable = 0,
  550.                 --},
  551.                 
  552.                 {
  553.                 PROBABILITY = 350,
  554.                 soundFile = "SOUNDS/dialog/jeff/l2.wav",
  555.                 Volume = 255,
  556.                 min = 2,
  557.                 max = 100000,
  558.                 sound_unscalable = 0,
  559.                 },
  560.                 
  561.                 {
  562.                 PROBABILITY = 350,
  563.                 soundFile = "SOUNDS/dialog/jeff/l3.wav",
  564.                 Volume = 255,
  565.                 min = 2,
  566.                 max = 100000,
  567.                 sound_unscalable = 0,
  568.                 },
  569.                 
  570.                 {
  571.                 PROBABILITY = 300,
  572.                 soundFile = "SOUNDS/dialog/jeff/l4.wav",
  573.                 Volume = 255,
  574.                 min = 2,
  575.                 max = 100000,
  576.                 sound_unscalable = 0,
  577.                 },
  578.  
  579.              },
  580. ------------------------------------------------------------------------------------
  581.     
  582. }